V.1.0 // CROWD OPERATING SYSTEM

THE OPERATING SYSTEM FOR CROWD ENERGY.

Livry turns any audience into a synchronized neural network. 25+ real-time modules, no app downloads, and a spatio-temporal venue layer that treats your seating plan like a live game board.

ACTIVE NODES (SIMULATED) 0
SYNC QUALITY 99.9%
MODULES ONLINE 25+
🎨 Human Pixel Canvas
🔥 Firefly Light Show
🕹️ Section Battles
📡 AR Treasure Hunts
🎶 Setlist Voting
💸 Tip & Sponsor Moments
ZONE A
ZONE B
ZONE C
BALCONY
STVL // Neural Seating Grid Each node is a seat or zone endpoint. This demo shows front-end behaviour only; no real crowd data is stored or transmitted.
🎨 Human Pixel Canvas Each “pixel” is a device. Watch sections flood in waves as if the room is one canvas.
🔥 Firefly Light Show Swarms of phones pulse in sync, then drift like digital fireflies across the venue.
🕹️ Section Battles Zones fight for dominance. The neural map becomes a live tug-of-war between sections.
📡 AR Treasure Hunts A scan grid sweeps the map while AR markers blink to reveal hidden drops.
🎶 Setlist Voting Live bars rise and fall as the crowd nudges the next track or encore.
💸 Tip & Sponsor Moments Tip volume climbs as sponsor moments trigger cascades of micro-payments.
Positioning

Not a polling app. A Crowd OS.

Slido, Mentimeter, and Kahoot run one-off moments on top of a show. Livry is the show: a persistent operating system that syncs seats, phones, and people into one playable surface.

CROWD ENGINE

Timestamp-based sync, offline-first PWA, and mesh-ready networking keep interactions live even when Wi-Fi breaks under the room.

EXPERIENCE ENGINE

25+ modules: polls, AR treasure hunts, seat-based team battles, light shows, co-op puzzles, and branching storylines.

MONETIZATION ENGINE

Tips, sponsor moments, vote-with-your-wallet, and coupon drops stitched directly into the interaction layer.

Module Engine

25+ crowd experiences. One platform.

Livry modules are primitives you can stack: start with a poll, layer on a section battle, finish with an AR treasure hunt or Firefly finale. Below is a snapshot, not the full list.

Crowd Energy

Kinetic Modules

Firefly Light Show

Turn phones into synchronized lights — no wristbands required.

Decibel Derby

Section vs section, powered by cheers, claps, and chants.

Cheer Wave

Roll a wave around the room, timed by seat clusters.

Shake-to-Power-Up

Let the crowd “charge” a moment by shaking their phones.

Human Pixel Canvas

Each device becomes a pixel in a giant venue-wide image.

Immersive

Story & AR Modules

AR Treasure Hunts

Hide virtual objects in your venue; unlock them via WebAR.

Choose-Your-Own-Show

Branching paths where the crowd decides the next scene or track.

Mystery Seating

Random seat reveals, power roles, and surprise giveaways.

Hot/Cold Finder

Give clues that get stronger as guests physically move around.

Co-op Puzzles

Sections must collaborate to unlock a shared reward.

Show Control

Director Modules

Live Polls & Quizzes

Classic interactions with timing and reveal controls.

Digital Heckling

Curated chaos that keeps the mic in the host’s hands.

Word Clouds

Let the room define the theme in real time.

Elimination Rounds

Survivor-style voting for games, speakers, or acts.

Setlist Voting

Let the crowd nudge the next track or encore.

STVL

Spatial Modules

Section Battles

Zones compete visually in the neural venue map.

Seat Check-In

Anchor each device to a seat or standing area.

Zone Heatmaps

Live behavioural maps: who’s engaged, who’s drifting.

Targeted Prompts

Ask Zone C one thing and the Balcony something else.

AI Map Scanner

Digitize your seating plan from a photo and refine it live.

Spatio-Temporal Venue Layer

Your venue, upgraded to a neural surface.

Traditional polling tools are spatially blind. Livry’s STVL understands where people are sitting and how they behave over time, turning raw attendance into live structure.

  • Neural map. Each device anchors to a seat or zone, so hosts see energy by section, not just total votes.
  • Behaviour heatmaps. See where laughs peak, where drop-off begins, and which clusters respond to which prompts.
  • Mesh-ready by design. The same model works whether events run on venue Wi-Fi, a Livry Box intranet, or standard 5G.

In the full platform, this layer plugs into ticketing, AV, and CRM. In this demo, you’re seeing a front-end simulation—enough to feel the OS in motion without any external services.

Zone Engagement Snapshot (Simulated) Read-only · Demo
Zone A 0%
Zone B 0%
Zone C 0%
Balcony 0%
Firefly Sync Test

In production, Firefly uses synchronized timestamps to flash thousands of phones together. Here, you can trigger a local screen pulse to feel the effect.

Live Show Control

How hosts actually drive the room.

This is one slice of the platform: the control surface for live polls, digital heckling, and Decibel Derby. The real OS stitches these into timelines alongside AR, Firefly, section games, and more.

Question Config

“What should we play next?”

Moderation Queue
Microphone Array
PEAK: 0dB
Track A
Track B
Track C
VENUE MAIN DISPLAY (SIMULATED)
Host OS

Director Mode: run the room like a studio.

Hosts don’t need a production truck. Director Mode collapses the entire OS into a single, thumb-friendly control surface.

Timeline Builder

Stack modules into a show flow: openers, games, AR beats, Firefly finales.

Intro Poll Section Battle Story Branch Firefly Finale

Trigger Board

Big, latency-free buttons mapped to real moments in the show.

Guardrails

Mute, panic-clear, and content filters keep chaos controlled, not censored.

  • Panic clear: wipe the screen in one tap
  • Word filters for heckles & questions
  • Backstage-only feeds for producers
Use Cases

From basement clubs to stadium roofs.

Livry is built for any room where humans gather and moments matter.

🎤 Comedy Shows
🎵 Live Music & Tours
🎪 Festivals
🏟️ Sports Arenas
💼 Corporate Events
🎓 Schools & Universities
💍 Weddings
🙏 Churches & Gatherings
📊 Conferences
Monetization Engine

Make the room pay for the room.

Engagement is great. Revenue is better. Livry bakes monetization directly into crowd moments—without feeling like an ad break.

Tip Jar

Let fans tip performers mid-show, pinned to key moments or jokes.

Vote With Your Wallet

Premium votes for setlists or outcomes, transparently tallied.

Sponsor Moments

Brand-backed modules that actually entertain instead of interrupt.

Coupon Drops

Reward zones or individuals with time-limited offers tied to the action.

Charity Mode

Turn crowd energy into donations for causes in real time.

System Architecture

Offline-first by default. SQL at the core.

Designed for real venues with bad Wi-Fi, concrete walls, and overloaded towers.

📱 CROWD DEVICES PWA / Local Web
📦 LIVRY BOX Local Edge Server / Mesh
🗄️ SQL CORE Persistent State & Analytics
OFFLINE-FIRST

Zero “white screen of death”. Core assets cache locally; sessions can run on a closed network via Livry Box.

OPTIMISTIC UI

Interactions register instantly before server acknowledgements—designed for rooms, not lab conditions.

EXTENSIBLE STACK

Built to plug into ticketing, AV, CRM, and future AR layers without rewriting the show logic.

Landscape

Why Livry sits in its own category.

Polling tools bolt onto events. Livry rewires the venue itself.

Feature Livry Slido Kahoot Mentimeter CrowdGlow
Spatio-temporal venue map ✔️❌❌❌❌
Light shows via phone ✔️❌❌❌✔️
Section battles & seat games ✔️❌❌❌❌
AR treasure hunts ✔️❌❌❌❌
Tip jar & vote monetization ✔️❌❌❌❌
Offline-first / local mesh ✔️❌❌❌❌
Director Mode (show OS) ✔️❌❌❌❌
Next Step

Ready to turn an audience into an instrument?

Book a private demo and we’ll walk you through a full simulated show: from QR entry to Firefly finale.